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Visit locations around Spira to try and find the final fantasy girl for you.
Each day you will have an amount of HP to complete actions such as training and a clock that will determine how much work and other activities you can fit into a day before you must sleep.
And this is where us in the West run into misconceptions about the depth of these games.
Many folks never see Hatoful Boyfriend subtly transform into its final revelatory route that blows everyone's minds.
It’s a troubling view of human relations in general but it’s one that simple gameplay mechanics can handle.This is usually done after a short introductory prologue and being given a narrative reason for the choice presentation, such as picking a classmate for a school project.While the tools offered by these games tacitly encourage narrative manipulation, such as skipping of prior-read text, jumping directly to decision points, massive amounts of save slots, gallery completion percentages, and new game plus content, unfortunately the user experience design isn't there to train someone completely new to this experience.They shop around like they would when playing a Bio Ware game, interacting with all the different available characters for too long and find they are suddenly railroaded along a generic path that usually results in a normal ending where you don't kiss anyone, or worst-case-scenario: a harsh death.At this stage I advise friends new to the genre that they need to focus on a chosen character early and aim for that goal ceaselessly.
O_o 2016-01-09: Wow, it's alive, who could've though..